Game of Thrones: Conquest
The Great War rages! Will you forge your empire with fire and blood? Grow your dragon, raise your army and battle to conquer the Seven Kingdoms with your allies in this strategy game!
FEATURES
Collect Heroes
Build a Kingdom
Create a Great House
Grow Your Dragon
Conquer Seats of Power
MY CONTRIBUTION
Before the game’s release, I contributed systems and economy design. I worked on game systems such as the crafting system and building unlock system. I also worked on the economy, designing the soft-to-hard currency rates, pitching new features, and reverse engineering several competitor game economies.
Additionally, as the game’s data analyst, I designed the data taxonomy and all its associated tables, data fields, and structure so that the design, marketing, engineering and product teams would have as complete a picture of the game as possible.
After the game’s release, I wrote built reports and dashboards in Tableau and Looker giving insight into all areas of the game’s design and performance.
CONTRIBUTION EXAMPLE
I was tasked with figuring out how to translate Gold (hard currency) between the game’s various soft currencies (Food, Wood, Iron, etc). This is not a feature that needed clean execution without innovation.
Luckily, there were no shortage of competitors to look at. First I reverse-engineered two other similar games’ rates looking at early, mid, and late game soft-to-hard currency exchange rate examples. By graphing these values, I could see the equation followed a nuanced exponential curve:
Gold = Currency Amount * Currency Coefficient ^ Currency Exponent
Taking into account fixed base values of the GoT:C economy, I designed and documented the currency-specific formulas for development.