Who Am I?
I'm Paul, a seasoned Game Designer with a track record of crafting immersive gameplay experiences and complex systems.
Design Principles & Philosophy
Find the Fun. It’s hard to sell a game that’s not fun to somebody.
Playtest Early. I believe any sort of game can be abstracted and tested early. Whether it’s Tabletop Simulator or a 1-person TTRPG campaign, it can be done.
You have to watch your Players play. The rules manifest themselves in dynamic experiences, and the players have thoughts and feelings about that experience. You have to critically look at those thoughts and feelings improve your game.
Favorite Games
Learning my favorite games gives you insight into what sort of designer I am. Here’s my not-so-short list (also not in order!)
Darkest Dungeon
Dark Souls
StarCraft Broodwar
Magic: the Gathering
Metal Gear Solid (PS2, 2001 version)
Escape from Monkey Island
Diablo 2
The Legend of Heroes: Trails in the Sky
Papers, Please
The Last of Us
Witcher 3: Wild Hunt
Legend of Zelda: a Link to the Past
Celeste
Street Fighter 3: Third Strike
Cyberpunk 2077
Armored Core 6