Floor Is Lava
This is personal project.
GOAL
Level-Building in Unreal Engine 5, Learn UE5 Blueprints
ITEMS OF NOTE
Player movement is custom. I added functionality for crouching and sprinting
I created and downloaded a metahuman for use as the player pawn
Rock assets are Megascans from the Quixel Bridge. They use UE5’s Nanite technology, varying the level-of-detail (LOD) depending on proximity to the asset.
There are custom Blueprints for a KillVolume (ending the game after touching the floor) as well as Torch pickup and Spiderweb.
The game’s Blueprints feature Actor Communication (Direct as well as Casting) so that the Torch pickup actor is destroyed on pickup, and the Spiderweb is destroyed (with fire!) when the player has a torch and overlaps with the Spiderweb’s box collision.