Unannounced Project
You know the drill, can’t say too much!
FEATURES
Game Systems! Certainly a surprise, right?
Screens & Words!
Puzzles! Can’t be too many games that need that y’know.
Other Stuff? Certainly Not!
MY CONTRIBUTION
All jokes aside, I led design on an unannounced project. I contributed towards its narrative, systems, UI/UX, puzzle and level design.
CONTRIBUTION EXAMPLE
This unannounced title had a comparatively long period for preproduction. I was able to spend extra time here iterating on the core loop, even making “paper” prototypes inside Tabletop Simulator so that the team could get a sense of the core game experience and how the different systems worked together to create engaging dynamic play. Even with digital games, I like to follow the board game principle “it’s never too early to bring something to the table” and this paid off resulting in strong core gameplay.