Unannounced Project

You know the drill, can’t say too much!

FEATURES

  • Game Systems! Certainly a surprise, right?

  • Screens & Words!

  • Puzzles! Can’t be too many games that need that y’know.

  • Other Stuff? Certainly Not!

MY CONTRIBUTION

All jokes aside, I led design on an unannounced project. I contributed towards its narrative, systems, UI/UX, puzzle and level design.

CONTRIBUTION EXAMPLE

This unannounced title had a comparatively long period for preproduction. I was able to spend extra time here iterating on the core loop, even making “paper” prototypes inside Tabletop Simulator so that the team could get a sense of the core game experience and how the different systems worked together to create engaging dynamic play. Even with digital games, I like to follow the board game principle “it’s never too early to bring something to the table” and this paid off resulting in strong core gameplay.

Previous
Previous

Unreal Engine Cinematics

Next
Next

AI Follower